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Maya or cinema 4d
Maya or cinema 4d










Maintenance is included for the first year, so the maintenance cost kicks in after that and is comparable to upgrading yearly (there is a penalty for letting maintenance lapse, but it makes sense to stay current if you use the software professionally). To make a direct comparison, the rental option for Modo is £599 a year.īut of course Modo is also available as a perpetual license (£1799 with a £406 annual maintenance plan). So assuming people aren’t pirating (and obviously a great many people presumably are), how can anyone working as an independent justify that kind of expense? So let's look at pricing first: currently to use Maya or Max as a freelancer in the UK, I would be looking at costs of £1740 every year, just to rent the software (ownership is not an option, rental is the only legal means of using either app). The second is more prosaic, but just as valid, which is that in the current marketplace Modo is simply the best value proposition around, aside from Blender of course. The first is that for what I do, Modo is actually amazingly good. So why do I use it, and why do I stick with it? The best that can be said about Modo is that it has a small but loyal following, but it certainly doesn't have the mindshare of the bigger programs it competes with. In the arena of 3D software Modo is very much a niche, it doesn't have the name recognition of Maya, or the ubiquity of 3D Studio Max, or even the widespread adoption of Cinema 4D.












Maya or cinema 4d